Console players can use the ExpressVPN MediaStreamer service to help. The two main considerations for lag are your Internet speed and hardware.
If you have performance issues when using the Internet in general on PS4 or Xbox One then you can expect lag spikes when playing NBA 2K22. As we mentioned, you will playing with users with differing Internet connection speeds. The popularity of NBA 2K22 is both a blessing and a curse. Why Does NBA 2K22 Lag on PS4 or Xbox One?
ExpressVPN MediaStreamer supports PS4, PS5, Xbox One, and Xbox Series X/S. Click on the set up guide for your console.Look for the “Set up on all your devices” section and click on the “see all devices” link.You can also set dynamic DNS (more technical users).Click the button to register your IP address.Log into and go to the “DNS Settings” tab.Register for ExpressVPN (includes a 30-day money back guarantee).If the devs won’t enforce better region locks and drop players the minute their connections get really unstable then I think its only fair the rest of the community knows how easy it is to pull this kind of garbage off.Want to fix NBA 2K22 lag on PS4, or is NBA 2K22 lagging on Xbox One? If so follow these instructions. Then of course there’s players in different parts of the world connecting to NA servers when they shouldn’t be able to. have a script flip the VPN connection on/off quickly to “lag switch” or have a script just drop your outbound nic repeatedlyīoth methods work and a lot of big clans use this, in part to make themselves appear better at the game than they really are on their twitch channels.
Have your PC route out over a fast/reliable VPN (optional but for extra latency).turn your mac or PC with 2 NICS into a router with “internet sharing”.
replace the uplink cable from your switch to your router with lagswitch cable.Its really easy to lag switch on console. I agree with Something needs to be checking ping always when online - I would let it react on 200 or 250 though. Though it’s only a guess of mine that this is an issue too.Īnyway. The user “just” gets to use twice the attacks in the same time frame…Īnother issue is how the server gets a ping of 500 or higher and an fps of 5 or below on a daily basis. Loosing a “fair” fight due to that really sucks… Since they seem to be used to cancel animations.
Thing is, it’s pretty obvious that something is wrong when people kill one in a single hit from three foundations distance… and then claim it’s been a full combo or even two…īut then again, I really think macros are just as bad. Proof? That would only be possible by someone monitoring the connection of everyone and/or sitting in the abusers neck getting to see the lagswitch first person. How are you able to garner proof against those who are lag switching? Isn’t this something that BattleEye, or other cheat-preventatives should be catching, and addressing?
This game has really devolved into infinite stam / latency spear tag. (As your client catches up other players are invisible for up to 30 seconds.) Fighting near a large base is likely to be a laggy experience and sometimes just loading into a new area can make you vulnerable to other players. There’s also a lot of in game lag that really ruins the PVP aspect too.
As it stands now, players can run a software lagswitch for extended period of time without the server ever disconnecting the client. (South American players, European players, Japanese players etc should not be connecting to North American servers and vice versa). It would seem that the only solution to this is to turn down the server tolerance to flakey client connections and enforce stricter region locks. I have also been ambushed by players using lag switches. What I have seen first hand on official servers is that even the most modest latency or lag creates a huge advantage which makes one nearly invincible while others in the vicinity will lag horribly if they try to lock onto the lag switcher. (I could elaborate as to how with consoles but this thread would likely be hidden as a result) Lag switching is not limited to PC either, it is still possible on consoles as well.